AI Insights · Timothy · April 2022
Top 5 iOS Sports Games in Europe Q1 2022 Performance
Discover the performance trends of the top 5 sports games on iOS in Europe during Q1 2022, including weekly downloads, revenue, and active user statistics.
In the first quarter of 2022, the top 5 sports games on iOS in Europe exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance data, sourced from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $494K in mid-January and hitting a low of around $329K in late March. Weekly downloads showed a gradual decline from 230K at the start of January to about 161K by the end of March. Active users remained relatively stable, hovering around 4M throughout the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced significant revenue growth, peaking at $602K in the last week of January. Downloads also saw a peak of 148K in mid-January, while active users reached a high of approximately 3.3M in the same period before stabilizing around 2.1M towards the end of the quarter.
Score! Hero 2023 from First Touch Games Ltd. had a steady performance. Weekly revenue peaked at around $34K at the end of December and saw a low of approximately $18K in mid-March. Downloads fluctuated slightly, with a high of 100K in late December and a low of 51K in mid-March. Active users gradually increased from 490K at the start of the quarter to about 445K by the end.
Tennis Clash:Sports Stars Game by Wildlife Studios showed consistent weekly revenue, averaging around $100K to $117K throughout the quarter. Downloads peaked at 68K in early January and gradually declined to about 29K by the end of March. Active users remained relatively stable, averaging around 400K to 430K during the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw varied performance metrics. Weekly revenue peaked at approximately $70K in late December and hit a low of about $25K in mid-March. Downloads reached a high of 79K in late December and a low of 39K in late March. Active users fluctuated, starting at 670K at the beginning of the quarter and ending around 496K.
For more detailed insights and analysis on app performance, visit Sensor Tower.